We use Max and DirectX in our app. We use the .X file format in our pipeline now. We want to animate characters in Max and play these animations in a game.
We want to change the DataExchange format. The following solutions seem possible:
-use the FBX file format
This format seems to be designed by Autodesk for file exchange purposes (See http://area.autodesk.com/fbx2011
Do you have any experiences with it?
-create custom file format
This is pretty timeconsuming and probably not necessary.
-load .max files directly with the maxfilereader from autodeskhttp://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7481504
As this is not officially supported and the source is not avaiable this does not seem to be a good idea.
Writing our own .max importer is not a good idea because of a lack of documentation for the format.
My first instinct is to go with the FBX format. The Microsoft .X exporter was quite buggy. Is the FBX-exporter better for doing animations?
Which approach do you use for this problem? What are you experiences?
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