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Pascal Timer

LionyLiony Posts: 7Member
I'm sorry to disturb you...
There's this little game I'm developing and I'm stuck.

So the game is about guessing a random number and I want to put a timer to see how long did the user to guess the number.

Here's the code for the timer:

[code]Procedure Timer ;
Begin
time := 0 ;
While a <> b do
Begin
Writeln ('Seconds: ',time,'') ;
Delay (1000) ;
Inc (time) ;
ClrScr ;[/code]

"a" is the input number and "b" is the randomized number.
The problem is that the program keeps repeating the delay of 1 second and it doesn't let me input a number.

I thought on executing the main program and the procedure at the same time but I guess there is another way of doing it.

Here's the code for the rest of the game:

[code]Program Guess_the_number ;
Uses crt ;
var a, b, time : Integer ;
Begin
ClrScr ;
Timer ;
b := 1 ;
b := random (100) ;
Writeln ('Write a number between 1 and 100:') ;
Repeat
Readln (a) ;
If a < b
then Writeln ('Too small...') ;
If a > b
then Writeln ('Too big...') ;
Until a = b ;
If a = b
then Writeln ('You did it! The correct number was ',b,'!') ;
Writeln ('You took ',time,' seconds to guess it.') ;
ReadKey ;
End ;[/code]

You guys have any ideas?

Comments

  • _Atex__Atex_ Posts: 163Member
    [code][color=Blue]program guess_the_number;

    var a,b,tries:byte;
    time:longint;

    begin
    randomize;
    tries:=0;
    a:=succ(random(100));
    time:=meml[0:$46c]; { <-- Get time from system counter, it gets updated every 55ms }
    repeat
    write(#13#10'Enter a number between 1 and 100 (0 to Exit) : ');readln(b);
    inc(tries);
    if b=0 then begin writeln(#13#10'Exiting...');halt;end;
    if a<b then writeln('Too big...') else
    if a>b then writeln('Too small...');
    until a=b;
    time:=trunc((meml[0:$46c]-time)/18.2); { <-- calculate elapsed time }
    writeln(#13#10#13#10'You took ',time,' seconds and ',tries,' tries to guess it.');readln;
    end.[/color][/code]
  • LionyLiony Posts: 7Member
    Works like charm on Turbo Pascal, although I use Free Pascal more frequently, and there the code for the system counter and the elapsed time doesn't work.

    Anyway thanks for the code for Turbo.
  • _Atex__Atex_ Posts: 163Member
    [code][color=Blue]program guess_the_number;
    [red]uses windows;[/red]
    var a,b,tries:byte;
    time:[red]dword[/red];

    begin
    randomize;
    tries:=0;
    a:=succ(random(100));
    time:=[red]gettickcount;[/red] { <-- Get time from system counter, it gets updated every millisecond }
    repeat
    write(#13#10'Enter a number between 1 and 100 (0 to Exit) : ');readln(b);
    inc(tries);
    if b=0 then begin writeln(#13#10'Exiting...');halt;end;
    if a<b then writeln('Too big...') else
    if a>b then writeln('Too small...');
    until a=b;
    time:=trunc(([red]gettickcount[/red]-time)/[red]1000[/red]); { <-- calculate elapsed time }
    writeln(#13#10#13#10'You took ',time,' seconds and ',tries,' tries to guess it.');readln;
    end.[/color][/code]
  • LionyLiony Posts: 7Member
    Worked exactly like I expected to.
    Anyway, the code I put was just a part of the original game.
    The original has 3 difficulty modes (easy, medium and hard) and has the option of playing by tries, by time or both.
    Grace to your resolution, I managed to do it all.

    Looks like the game will keep entertained some of my classmates (if not all):-)

    From now on, I'll do my best to make better games.

    Thanks, mate.
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