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zbuffer problem

ZviriZviri Member Posts: 1
Hi, I'm making a program using c# (Microsoft V. C# EE) and directX SDK 2008(november) the program works great but only on a few computers.
Most of the computers on which it doesn't work have an integrated GC (just observation).
The only way I can fix it is to stop using the zbuffer or make a referenced directX device but then the program need an instaled directX SDK and that's a bit impractical.

Is there anything I can do?
when it is necessary I can upload the whole code/project

here is my initialision procedure:

[color=Blue] private void InitializeDevice()

PresentParameters parameters = new PresentParameters();

parameters.AutoDepthStencilFormat = DepthFormat.D16;
parameters.EnableAutoDepthStencil = true;
parameters.Windowed = true;
parameters.SwapEffect = SwapEffect.Discard;
parameters.MultiSample = MultiSampleType.EightSamples;

m_Device = new Device(0, DeviceType.Hardware, this.placeHolder, CreateFlags.HardwareVertexProcessing, parameters);


the placHolder is an User Control
I've tried different types of FrameWork and DirectX SDK but it's no use

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