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Coding 2D graphics in C, to be portable
Well, this is my first post in Programmer's Heaven.
Recently, I began developing my own programming library, written in C. When I got to the graphics, I became stumped, because I want the library to be portable, on both OS, and hardware. Every way I think of creating graphics, a different architecture or software platform is excluded. For example, if I used the Windows API, only windows, or possibly Wine can run it; if I use assembler, only one architecture can run it, and I REALLY don't want to re-write the assembly routines for multiple architectures (don't think I could do it for many at all =]...). Any ideas?
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