Create new LPD3DXMESH add it to template class and then render problem - Programmers Heaven

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Create new LPD3DXMESH add it to template class and then render problem

Hy,

I have a small problem with render LPD3DXMESH.

When I press a key, then
- I create new LPD3DXMESH with (i.e. with D3DXCreateBox (Some Direct3D shape drawing function) ), with random size,rotation,position
- Then I add it to the custom created template class.
- And then when i render new frame, i cycle trough all meshes in that template class, and render them.

I got stuck when calling "pMesh->DrawSubset( 0 )" (thats in Mesh(source) file at line 29.

Code for Mesh class is at
- (header): http://barvanjekode.gama.us/temp/825275491.html
- (source): http://barvanjekode.gama.us/temp/201806804.html
Code for main application class is at
- (header): http://barvanjekode.gama.us/temp/129804267.html
- (source): http://barvanjekode.gama.us/temp/866281346.html

in utility, is just function to find a file, includes contains all include files (stdlib.h, d3dx9.h,...), in framework is base definition of app. base is an interface and worldtransform is for positioning,rotation and sizing of meshes/world/sprites...

hope, someone can tell me what am i doing wrong here :}
Sign In or Register to comment.