How to stitching images in OpenGL

Hi, guys,

i have a problem with images, i have 1 image, that separate into 3 part images. Does anyone know how to stitching the images to become one whole image?

Does anyone know, maybe there another tools for stitching image ? or, the logic or the sample code for stitching image in OpenGL.

Thanks in advance for your help,

Thanks and Best Regards,

Comments

  • glViewport() might be what you are after, if you want to render 3 scenes into the same framebuffer.
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