I am working on a project that requires me understand how many physical source lines of code (SLOC) are in a typical computer game, written mostly in c++ I'll assume. I am having a very hard time finding estimates though. I need a range of estimates, from small to large programs (at least 10 total).
Does anyone here know of any estimates (also specify what game and if its a small, medium, or large game)?
Some I did find rough estimates for were:
Rainbow 6 Vegas (console version)
1,767,000 lines of code (may use the Unreal 3 game engine)
The Sims Online - 3 million lines of code
Paint.NET 3.0 0.13 million sloc
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