I'd like to invite you all for a team that focuses on a own raytracing engine. The work should be divided so that each undersection of our group can do it's work for example building the editor, solve the equations which lead to the points where the rays hit the surface, implement the recursive raytracing algorithm in general with refraction and reflexion and diffuse reflexion. My own little raytracing engine is almost done, only with cuboids but with reflexion and refraction and shadow and colors.
I'd prefer photon mapping for lighting the scene but let's see. Everyone is welcome because the larger the group, the faster the work, the faster our own raytracer. In