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Textre Transparency

hserverhserver Member Posts: 1
I want to transparent a texture that use Alpha channel I know how to alpha blend a texture by set these two render state
Direct3DDevice.SetRenderState D3DRS_SRCBLEND, D3DBLEND_SRCALPHA
Direct3DDevice.SetRenderState D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA
But How can I make it transparent?
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