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Editing a Current game

I am trying to edit the stadiums in FPS Baseball pro. They are DAT files, for example ANAHEIM.DAT and then next to it is ANAHEIM.DT. Can anyone tell me what this is and what programs I can download to edit these files. I am just wanting to create new stadiums. Any help will be greatly appreciated.

Comments

  • ussoldier2002ussoldier2002 Posts: 3Member
    Actually if anyone knows of a program I can get that will tell me what program created these DAT files that would be helpful as well.
  • zibadianzibadian Posts: 6,349Member
    : Actually if anyone knows of a program I can get that will tell me
    : what program created these DAT files that would be helpful as well.
    :
    .DAT files are nearly always data file, which can have any structure. There is no 1 program which can be used to edit them, but there are many. In games these files contain game data, which if the editor isn't part of the game is edited by using an in-house editor of the company creating the game. Unless the in-house editor is publicized by the company, the only way to get it is to either steal it or apply for a job at that company.
    You can also try to create your own editor by analyzing the structure of the data files, or by reverse-engineering the parsing code within the game program.
  • ussoldier2002ussoldier2002 Posts: 3Member
    : : Actually if anyone knows of a program I can get that will tell me
    : : what program created these DAT files that would be helpful as well.
    : :
    : .DAT files are nearly always data file, which can have any
    : structure. There is no 1 program which can be used to edit them, but
    : there are many. In games these files contain game data, which if the
    : editor isn't part of the game is edited by using an in-house editor
    : of the company creating the game. Unless the in-house editor is
    : publicized by the company, the only way to get it is to either steal
    : it or apply for a job at that company.
    : You can also try to create your own editor by analyzing the
    : structure of the data files, or by reverse-engineering the parsing
    : code within the game program.


    wow, that is way over my head ha ha. thank you so much for your help.

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