It looks like you're new here. If you want to get involved, click one of these buttons!

- 140.8K All Categories
- 103.6K Programming Languages
- 6.5K Assembler Developer
- 1.9K Basic
- 39.9K C and C++
- 2.9K C#
- 7.9K Delphi and Kylix
- 4 Haskell
- 9.7K Java
- 4.1K Pascal
- 1.3K Perl
- 2K PHP
- 543 Python
- 37 Ruby
- 4.4K VB.NET
- 1.6K VBA
- 20.8K Visual Basic
- 2.6K Game programming
- 315 Console programming
- 90 DirectX Game dev
- 1 Minecraft
- 112 Newbie Game Programmers
- 2 Oculus Rift
- 9K Applications
- 1.8K Computer Graphics
- 739 Computer Hardware
- 3.4K Database & SQL
- 535 Electronics development
- 1.6K Matlab
- 628 Sound & Music
- 257 XML Development
- 3.3K Classifieds
- 198 Co-operative Projects
- 198 For sale
- 190 FreeLance Software City
- 1.9K Jobs Available
- 602 Jobs Wanted
- 208 Wanted
- 2.9K Microsoft .NET
- 1.8K ASP.NET
- 1.1K .NET General
- 3.4K Miscellaneous
- 8 Join the Team
- 354 Comments on this site
- 69 Computer Emulators
- 2.1K General programming
- 187 New programming languages
- 623 Off topic board
- 194 Mobile & Wireless
- 66 Android
- 126 Palm Pilot
- 338 Multimedia
- 154 Demo programming
- 184 MP3 programming
- 0 Bash scripts
- 25 Cloud Computing
- 53 FreeBSD
- 1.7K LINUX programming
- 370 MS-DOS
- 0 Shell scripting
- 321 Windows CE & Pocket PC
- 4.1K Windows programming
- 935 Software Development
- 416 Algorithms
- 68 Object Orientation
- 91 Project Management
- 94 Quality & Testing
- 265 Security
- 7.7K WEB-Development
- 1.8K Active Server Pages
- 61 AJAX
- 3 Bootstrap Themes
- 55 CGI Development
- 28 ColdFusion
- 224 Flash development
- 1.4K HTML & WEB-Design
- 1.4K Internet Development
- 2.2K JavaScript
- 35 JQuery
- 300 WEB Servers
- 148 WEB-Services / SOAP

Whiteout
Member Posts: **1**

in 3D Graphics

Hi,

I am trying to project a point x in 3D Space onto a point x' on the surface of a cone. x' should be the point on the cone's surface closest to the original point x such that the normalized vector x-x' is the cone's surface normal in the point x'.

The Cone is parameterize in two distinct ways...

(1) - the cone's apex a e R

I am trying to project a point x in 3D Space onto a point x' on the surface of a cone. x' should be the point on the cone's surface closest to the original point x such that the normalized vector x-x' is the cone's surface normal in the point x'.

The Cone is parameterize in two distinct ways...

(1) - the cone's apex a e R

Terms of use / Privacy statement / Publisher: Lars Hagelin

Programmers Heaven articles / Programmers Heaven files / Programmers Heaven uploaded content / Programmers Heaven C Sharp ebook / Operated by CommunityHeaven

© 1997-2015 Programmersheaven.com - All rights reserved.

## Comments

675Simplify the problem. For example, you could rotate the whole space around such that the axis of the cone is the y axis. You could also transform so that the point x is on a plane like z=0. Don't forget this transformation because it will have to be reversed after you solve this simpler problem.

Look at that plane z=0. The cone's axis is on it along with the point x. The cone intersects the plane along 2 lines. Also, the closest point between x and the cone is on this plane too. In fact, the closest point between x and the cone is the same as the closest point between x and those lines.

Solve for the closest point on the plane. You can use basic linear algebra for this. The coordinates would be of the form (X,Y,0).

Now, perform the reverse of the earlier transformations on (X,Y,0) to get your point x prime.

I'm working on a ray tracer that uses a similar technique to make it easier to implement the scaling, translation, rotation... of shapes while each shape's ray tracing functions are implemented assuming it is centred on the origin, unscaled, and not rotated.

: Hi,

:

: I am trying to project a point x in 3D Space onto a point x' on the

: surface of a cone. x' should be the point on the cone's surface

: closest to the original point x such that the normalized vector x-x'

: is the cone's surface normal in the point x'.

:

: The Cone is parameterize in two distinct ways...

:

: (1) - the cone's apex a e R?

: - the cone's normal n e R?

: - the cone's opening semi-angle alpha

:

: (2) - a point p e R? on the cone's axis but not the apex

: - a normal n e R? pointing from p towards the axis

: - the ortohgonal distance s from from p to the cone's surface

: - the opening semi-angle alpha

:

: I have thought quite a lot about this problem but have not come up

: with a satisfying result. Does anybody know a solution and is

: willing to help out?

:

: Thanks a lot...

: