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Hey, I've got a lot of free time and wanted to know more about Java.
The topic is MMORPG's. 2.5D and browser based (applet).
I'm having some doubts about security and graphics.
By the looks of RuneScape, a lot can be accomplished. But what about cheaters? Can hacks be prevented in an MMO programmed in Java? Assuming the best: almost everything significant is server-side. In Flash there is an MMO called Dofus, which has a lot of holes because the files are easily decrypted and changed. Does the same go for Java? Can you implement a security feature in the game to check for changed files? Basically, are you limited in any way from preventing hacks in your game if you use Java?
I'm thinking it might be hard to pull off decent graphics. A huge download would need to occur at the start of the game, or many loading screens (pauses) would have to exist. It would just be 2D graphics, but those are still extremely huge, even at a lower quality. Am I right? What do you think. Keep it mind most of the graphics used in the game would have to be downloaded before starting the game (including the client). At least character models/items models/local area have to be, which could be one huge download. I wonder if it could download character models on demand, as they enter the area. I'm thinking 2002 graphics (eg. Sacred, Diablo).
Any information would be appreciated. Any.