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Software Engineer (Networking) for XBOX 360 - FPS

Southwest game development studio is searching for the brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. This studio is dedicated to creating entertaining products which combine competitive technology with superior artistic content. They are committed to offering their employees the best options possible, including excellent salaries, bonuses, full benefits and relocation assistance if necessary. This studio is currently working on a high profile first person shooter for Xbox360 and PC.

Genre: First Person Shooter
Platform: Xbox 360 and PC

Software Engineer (Networking)
General Requirements
Familiarity with client authoritative architecture.
Ability to modify an existing game architecture so that it will support a large numbers in online play with the least impact to teams (client/server).
Must be able to integrate code/packages from internal and external sources.
Provide support as needed to the teams using this technology.
Must create extensible cross platform solutions that can include new platforms with minimal effort.
Ability to develop Technical Design Documents (TDD) pertaining to the project, that lead to well structured, quality and maintainable code.
Do whatever has to be done to ship the highest quality game on time.
Architected and implemented latency masking solutions.
Excellent C/C++ programming skills.
Unreal Experience highly preferred

If you are interested in this position, please submit your resume in Word format to:

Candace Walker
Candace@digitalartistmanagement.com

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