How am I supposed to render a mesh created by something like
Mesh.Sphere(), Mesh.Torus()? I tried setting it up by telling
the Device that we'll use mesh's vertex & index buffers by
Device.SetStreamSource and Device.Indices but I get nothing
when I try to render it with Device.DrawIndexedPrimitives.
Why could that be? I also tried creating an attribute table for
the Mesh.DrawSubset() method which consisted of only one element
covering all the vertex/index data but that failed as well
One more question: when setting the projection transform of
the device I usually use Matrix.PerspectiveFovLH() method.
I provide the FOV and the aspect ratio but I'm not sure about
the clipping planes. Should I provide the Z-values of the clipping
planes in camera (view) space and are these absolute values or
relative to something, or conventional like - 0.0f is the camera,
1.0f is infinity or some other s..