I have just finished making my 3D polygon engine useable.
There are still some bugs and things I have to implement.
One of these things are how to load a 3D object.
Now here is my question:
What 3D object format should I use, are there any ones that can easyly be implemented into my 3D engine?
I could save a lot of work if I can find a format that I can easyly load into my 3D engine or maybe a converter that converts a 3D object format to a format I have designed.
My 3D engine is just a simple polygon engine so I don't need a format that can handle textures
or any other 'high tech' functions
If it's to hard to implement a 3D object loader or converter then I would have to make my own 3D modeler program, which I rather don't want to spend endless hours on.