Hello, I'm trying to figure out how to get my little sprite background to be transparent.
I'm loading up 2 surfaces with LoadSurfaceFromFile().
I then paint the backbuffer with the background one with CopyRects()
and then paint the little sprite. I set the colorkey with black (also tried pink) on the sprite, but it STILL always draws the box around the sprite.
GameTutorials transparency is very unclear and is on textures, not surfaces. Does the alphablending not work on a surface?? Thanks.