OpenGL, DirectDraw, D3d...

I want to start programming graphics for games, but I need some base knowledge that I don't seem to be able to find.

What is the difference between all three? I know they are API's, and that the latter two are visual c++. So far, I have gathered that Direct3D and DirectDraw are seperate Libraries in the Directx include files, correct?





Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories