Alright, I am trying to set rotation in an engine I am working with. Angles go from 0 to 65535. I will supply the X, Y, and Z coordinates for the player's location, and the X, Y, and Z coordinates of where the player should face. How would I do this? I don't need it to roll slowly to the location, because I have that programmed already, and in some cut-scenes I may need it to 'snap' to a specific character. Anybody have the math formula for this?