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Direct3D model transformation
I'm an newbie at c# Direct3D programming. I made an mesh shuttle and loaded it onto screen but it won't yaw pitch and roll itself.
I used the device.translate.world = Matrix.RotationYawPitch... thingy but if the shuttle is rotated its also supposed to turn in the other axis in order to yaw.
I hope its clear. Its always supposed to lower its nose when it pitches. But when its turned 90 deg its rolling because its still turning around the Z-axis.
Thank you very much. :)