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BMP, GIF (or similar) image file manipulation in C/C++

Hello all, does anyone know how to use C/C++ to call and display images on screen at determined coordinates. I am thinking of using *.bmp files to provide a GUI for a simulation program I am developing to test an algorithm.
Any help would be very appreciated, especially if you have done this before using Borland or MSVisual IDEs. Cheers.

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  • kc2keokc2keo Member Posts: 110
    : Hello all, does anyone know how to use C/C++ to call and display images on screen at determined coordinates. I am thinking of using *.bmp files to provide a GUI for a simulation program I am developing to test an algorithm.
    : Any help would be very appreciated, especially if you have done this before using Borland or MSVisual IDEs. Cheers.
    :


    What platform are you running? If you want to accomplish your goal you could try DirectX buffers. You could only use directx if you have windows. Go here: http://www.gametutorials.com

    I am now using mandrake linux and was previously using directX. I cant use directx so I went to use SDL. SDL is Simple DirectMedia Layer and it is cross platform. go to http://www.libsdl.org or google search it. I am having linking problems now with it in linux and am getting quite frustrated with it. When I find out how to work it better I will be satisfied.

    Hope that awnsers your question
    George

    <------------------------------------------>

    Reach me at:

    AIM IM: kc2keo
    EMAIL: kc2keo@yahoo.com

  • MaryJuneAnnaMaryJuneAnna Member Posts: 3
    : : Hello all, does anyone know how to use C/C++ to call and display images on screen at determined coordinates. I am thinking of using *.bmp files to provide a GUI for a simulation program I am developing to test an algorithm.
    : : Any help would be very appreciated, especially if you have done this before using Borland or MSVisual IDEs. Cheers.
    : :
    :
    :
    : What platform are you running? If you want to accomplish your goal you could try DirectX buffers. You could only use directx if you have windows. Go here: http://www.gametutorials.com
    :
    : I am now using mandrake linux and was previously using directX. I cant use directx so I went to use SDL. SDL is Simple DirectMedia Layer and it is cross platform. go to http://www.libsdl.org or google search it. I am having linking problems now with it in linux and am getting quite frustrated with it. When I find out how to work it better I will be satisfied.
    :
    : Hope that awnsers your question
    : George
    :
    : <------------------------------------------>
    :
    : Reach me at:
    :
    : AIM IM: kc2keo
    : EMAIL: kc2keo@yahoo.com
    :
    :

    Hi, I am developing on WinXP at the moment. I will use the links you suggested, as I am not familiar with DirectX programming. I initially started programming the core software in SuSE Linux, but the occasional problem here and there was slowing me down... When I get the Win version finished, I will look into SDL, as the software will also be used on the Linux OS. Cheers.

  • NZ_CobraNZ_Cobra Member Posts: 5
    if anyone is really interested in win32 game programming, then i suggest you buy yourself a copy of "Windows Game Programming for Dummies" off Amazon. it covers windows gdi, direct draw | input | sound.

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