Until now I've used OpenGL in C++ Builder and Visual C++ and just made several test with texture mapping, blending etc. What I noticed from the start was that i didn't used the graphics finctions of my nVidia GeForce 4. Now I wonder, isn,t there any way to access it's advanced graphics functions and obtain better performace in an application? I think there must be a way since all the game developers and 3D programs like "MAYA" and "3D Studio MAX" must surely use of these to obtain the results they do.
I thank thy in advance