Welcome to the new platform of Programmer's Heaven! We apologize for the inconvenience caused, if you visited us from a broken link of the previous version. The main reason to move to a new platform is to provide more effective and collaborative experience to you all. Please feel free to experience the new platform and use its exciting features. Contact us for any issue that you need to get clarified. We are more than happy to help you.
In my application, I've created a zip where I store several pictures (256 colors gif)
When my application is loaded, I want to open the zip and load the gif in memory, but it doesn't work as I want, and I'd like some help.
Here is what I do( it's very simplified)
// Read the contains of the zip with this stream,
// it create Foo.gif (this part works)
Bitmap Picture = new Bitmap ("Foo.gif");
I don't want to keep the file on the hard drive, so I delete it once it is loaded. Pb : I got an error message at runtime "Foo.gif used by another process", and I cannot delete it. But the Stream is supposed to be closed. How can I delete this file?
Instead of using a FileStream to read the zip and save it, I use a MemoryStream, and I create the picture from this stream. It works. Almost. Instead of a 256 colors picture, It create a 32bppArgb picture, so it takes a lot of memory.
Any idea of how I can access the picture in my zip, use them as 256 colors gif, and still be able to delete the picture once I'm done loading it?
0 · ·