In my application, I've created a zip where I store several pictures (256 colors gif)
When my application is loaded, I want to open the zip and load the gif in memory, but it doesn't work as I want, and I'd like some help.
Here is what I do( it's very simplified)
// Read the contains of the zip with this stream,
// it create Foo.gif (this part works)
Bitmap Picture = new Bitmap ("Foo.gif");
I don't want to keep the file on the hard drive, so I delete it once it is loaded. Pb : I got an error message at runtime "Foo.gif used by another process", and I cannot delete it. But the Stream is supposed to be closed. How can I delete this file?
Instead of using a FileStream to read the zip and save it, I use a MemoryStream, and I create the picture from this stream. It works. Almost. Instead of a 256 colors picture, It create a 32bppArgb picture, so it takes a lot of memory.
Any idea of how I can access the picture in my zip, use them as 256 colors gif, and still be able to delete the picture once I'm done loading it?
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