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MIPS 4300 for Nintendo 64
[b][red]This message was edited by Hamedo at 2003-7-25 19:43:50[/red][/b][hr]
Could anyone help me with MIPS programming? I have a genereal idea of how the processor works and all of the opcodes for it. I also have a disassembler and debugger and a homebrewed Nintendo 64 game. But I find it hard to connect all of these things, does anyone have any suggestions? I have no clue as to where to start. Right now I'm reading about the MIPS processor and understanding it's basic functionality, then I'm going to look at the disassembled home brewed demo and try to learn how all of the opcodes function, although I have a very rough draft of how the opcodes work, it doesn't help much. I'm not sure if I will be able to pick up everything without some outside assistance other than these documents. Again, does anyone have any suggestions?
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