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Problem in understanding this code

bonnieclydebonnieclyde Posts: 13Member
can someone help me to explain to me how this program work, i need the comments , algorithms and perhaps pseudocode of how this code work.. i attached it as below

#include
#include
#include

#define NUMBEROFRULES 9
#define NUMBEROFINPUTVARIABLES 2
#define NUMBEROFOUTPUTVARIABLES 1
#define NUMBEROFTOTALINPUTSETS 6

struct set{
char name[40];
float minimum;
float maximum;
};

struct variable{
char name[40];
float minimum;
float maximum;
int intervals;
float interval;
int numberSets;
};

struct difusor{
float minimum;
float maximum;
float center;
float var1;
float var2;
float var3;
float var4;
int points;
float interval;
};

struct variable InputVariables[NUMBEROFINPUTVARIABLES];
struct variable OutputVariables[NUMBEROFOUTPUTVARIABLES];
struct set Inputs[NUMBEROFTOTALINPUTSETS];
struct difusor Difusors[NUMBEROFTOTALINPUTSETS];
int Rules[NUMBEROFRULES][NUMBEROFINPUTVARIABLES+NUMBEROFOUTPUTVARIABLES];
float Modifiers[NUMBEROFRULES][NUMBEROFINPUTVARIABLES];

float CenterHeight[NUMBEROFRULES][NUMBEROFOUTPUTVARIABLES];

void FillBasis();
void FillInputVariables();
void FillOutputVariables();
void FillInputs();
void FillDifusors();
void FillRules();
void FillModifiers();

void FillCenterHeight();

void calculate(float *in,float *out);

float combineOutput(int NumberofOutput, float *input);
float combineOutput0(float *input);

float CompositionProperty(int numVar, int numRule, float out);
float DifusorsProperty(float *in);
float ImplicationProperty(int numOut, int numRule,float *in, float out);
float ConsequentProperty(int numOut, int numRule, float out);
float AntecedentProperty(int numRule, float *in);
int activateRule(int numRule);
float DifusorProperty(int numVar, float x);
float InputVariableProperty(int numVar,int numConj, float x);
float OutputVariableProperty(int numVar,int numConj, float x);

int InputsIndex(int numRule,int numVar);
void currentInputs(float *in);

float Implication(float x,float y);
float Composition(float x,float y);
float Conjunction(float x,float y);
float And(float x,float y);

main()
{
float input[NUMBEROFINPUTVARIABLES];
float output[NUMBEROFOUTPUTVARIABLES];
char q='y';
FillBasis();
while(q=='y')
{
int i;
for(i=0;i=Difusors[k].points)
{
inter[k]=1;
}
}
uxab=ImplicationProperty(numVar,numRule,x,out);
uxa=DifusorsProperty(x);
ux=Composition(uxa,uxab);
if(ux>comp)
{
comp=ux;
}
}
}
return comp;
}

float DifusorsProperty(float *in)
{
float uxd;
int j=0;
uxd=DifusorProperty(j,in[j]);
for(j=0;j0.0)
{
uxa=pow(ux,Modifiers[numRule][0]);
}else
{
uxa=1;
}
for(j=1;j0.0)
{
ux=pow(ux,Modifiers[numRule][j]);
}else
{
ux=1;
}
uxa=And(uxa,ux);
}
return uxa;
}

int activateRule(int numRule)
{
int i;
for(i=0;icmx||bmx<cmn)
return 0;
}
return 1;
}
float combineOutput(int NumberofOutput,float *in)
{
float response;
switch(NumberofOutput)
{
case 0 : response=combineOutput0(in);break;
default:response=0;break;
}
return response;
}

float combineOutput0(float *in)
{
int NumberofOutput=0;
float con=0.000000;
float y;
float y1=0;
float y2=0;
float ymax;
int i;
int j;
ymax=OutputVariables[NumberofOutput].minimum;
currentInputs(in);
for(i=0;i<(OutputVariables[NumberofOutput].intervals+1);i++)
{
float con=0.000000;
y=OutputVariables[NumberofOutput].minimum+i*OutputVariables[NumberofOutput].interval;
for(j=0;j<NUMBEROFRULES;j++)
{
float temp;
temp=CompositionProperty(NumberofOutput,j,y);
con=Conjunction(con,temp);
}
y1=y1+y*con;
y2=y2+con;
}
if(fabs(y2)<0.000001)
y2=100000.0;
if(fabs(y1)<0.000001)
y1=0.0;
ymax=y1/y2;
return ymax;
}

void FillInputVariables()
{
strcpy(InputVariables[0].name,"Water Absorption");
InputVariables[0].minimum=0.000000;
InputVariables[0].maximum=5.000000;
InputVariables[0].intervals=20;
InputVariables[0].interval=0.250000;
InputVariables[0].numberSets=3;
strcpy(InputVariables[1].name,"Laundry Weight");
InputVariables[1].minimum=0.000000;
InputVariables[1].maximum=10.000000;
InputVariables[1].intervals=20;
InputVariables[1].interval=0.500000;
InputVariables[1].numberSets=3;
}


/continue on next msg....
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