OK, I have written a custom format for my textures that I use in-game. It decreases CPU usage, memory usage, and it speeds up loading times. However, since it is not a bitmap, how would I display the texture in Windoze? I can easily read in the RGB array, but then what? How can I display the RGB array in a window? If you're wondering, the editor uses a STATIC class window for displaying the images.
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