Direct3D .x file format, where's my texture? - Programmers Heaven

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Direct3D .x file format, where's my texture?

TJayTJay Posts: 2Member
I'm having real problems getting any .x files that i create to display textures. I have used several 3d modelling tools (openfx, truespace, and blender) to create a model and then used crossroads to convert to .x format. Does anyone know why i get no texture info?

Thanks.

Comments

  • SephirothSephiroth Fayetteville, NC, USAPosts: 1,035Member
    : I'm having real problems getting any .x files that i create to display textures. I have used several 3d modelling tools (openfx, truespace, and blender) to create a model and then used crossroads to convert to .x format. Does anyone know why i get no texture info?
    :
    : Thanks.
    :
    Never heard of a model format that "contains" textures. The modeling I know of and that game companies use contains only mesh data and references to the textures. You then have to load the texture from a seperate file or such and wrap it onto your model. If there is a model format that stores the mesh, then the textures, and any ID values, let us game programmers know, as it's news to us!

    -[italic][b][red]S[/red][purple]e[/purple][blue]p[/blue][green]h[/green][red]i[/red][purple]r[/purple][blue]o[/blue][green]t[/green][red]h[/red][/b][/italic]

  • TJayTJay Posts: 2Member
    : : I'm having real problems getting any .x files that i create to display textures. I have used several 3d modelling tools (openfx, truespace, and blender) to create a model and then used crossroads to convert to .x format. Does anyone know why i get no texture info?
    : :
    : : Thanks.
    : :
    : Never heard of a model format that "contains" textures. The modeling I know of and that game companies use contains only mesh data and references to the textures. You then have to load the texture from a seperate file or such and wrap it onto your model. If there is a model format that stores the mesh, then the textures, and any ID values, let us game programmers know, as it's news to us!
    :
    : -[italic][b][red]S[/red][purple]e[/purple][blue]p[/blue][green]h[/green][red]i[/red][purple]r[/purple][blue]o[/blue][green]t[/green][red]h[/red][/b][/italic]
    :
    : Indeed the model doesnt "contain" the texture, the "texture info" i was referering to is the reference to the texture, which is part of the .x file. So i load the mesh into the buffer and try to extract the material and texture names but nothing there.

  • SephirothSephiroth Fayetteville, NC, USAPosts: 1,035Member
    Have you tried opening your X file in a hex or binary editor to verify that the texture data was being stored? If it isn't stored for some reason, that's why it can't get any out when loaded. I am unfamiliar with this X format, but I'll do some poking around. Check to make sure the texture info is being stored in the file first.

    -[italic][b][red]S[/red][purple]e[/purple][blue]p[/blue][green]h[/green][red]i[/red][purple]r[/purple][blue]o[/blue][green]t[/green][red]h[/red][/b][/italic]

  • EnglefunkEnglefunk Posts: 2Member
    I have the same problem - did u resolve this issue? if so PLEASE let me know - i'm using cinema 4D, and when looking its not saving the texture info....

    seems silly not to use .x files if they can hold the data needed.

    Thanks
    Englefunk
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