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3D GRAPHICS - THE RENDERING PIPELINE

LEFAMLEFAM Member Posts: 16
Hello,

Sorry by my bad english.

I've some experiennce in 3D programming (vectors,matrix transformations,
projecting 3d points into a 2d plane, etc.).
Until know I have done a program that renders point-frame and wireframe cubes because I don't know how to draw polygons (triangles or quadrilaters).

1. May you explain me how can I draw a polygon?
2. May you explain me how can I perform back face culling?
3. May you tell something about fixed point math?
4. May you tell me what are BSP trees?

My e-mail is: leonelmachava@hotmail.com

Thanx!

Comments

  • PAGPAG Member Posts: 168
    : Hello,
    :
    : Sorry by my bad english.
    :
    : I've some experiennce in 3D programming (vectors,matrix transformations,
    : projecting 3d points into a 2d plane, etc.).
    : Until know I have done a program that renders point-frame and wireframe cubes because I don't know how to draw polygons (triangles or quadrilaters).
    :
    : 1. May you explain me how can I draw a polygon?
    : 2. May you explain me how can I perform back face culling?
    : 3. May you tell something about fixed point math?
    : 4. May you tell me what are BSP trees?
    :
    : My e-mail is: leonelmachava@hotmail.com
    :
    : Thanx!
    :

    Check out www.gamedev.net, they should have tutorials for all your questions.
  • Andre YoungAndre Young USAMember Posts: 0

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