OK, I have a stable 3D engine up now that runs in OpenGL and looks (if I say so myself) fairly decent. Now I need to get some sounds going. After all, what would UT be if it had no audio? Anyways, I've never toyed with audio playback beyond that of the Atari, so I need to not only figure out how to play a WAV, but find out how to mix a MINIMUM of four WAVs for playback at once. I also have NOT touched DirectX due to it being useless and confusing. I have been using Notepad and ANSI C/C++ for years, and after spending about a month getting nowhere with D3D, I had an OpenGL engine up after four horus of study. This being the case, I'd like to venture AWAY from DirectSound for mixing and such, unless somebody else wants to write the "audio.dll" file for me.
Anyways, can somebody point or help me with WAV playback and mixing? The engine for the game runs in Windoze 9x, NT, 2K, and XP, but seems to HATE ME (guess it's like 90% of the populas). Thanks for the help and you can contact me through my member profile or ont he two boards I moderate if you need to.