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I'm having some problems calculating movements in 3-dimensional space. Are there any good, fast, introductionary documents out on the net on geometry in 3-dimensions (Euclidian.)

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  • iDaZeiDaZe Member Posts: 464
    : I'm having some problems calculating movements in 3-dimensional space. Are there any good, fast, introductionary documents out on the net on geometry in 3-dimensions (Euclidian.)
    :

    what kind of 3D geometry, do you mean basic Vector and Matrices math ?
    Or some more specific stuff like collision detection ?
  • jon_kjellmanjon_kjellman Member Posts: 2
    : : I'm having some problems calculating movements in 3-dimensional space. Are there any good, fast, introductionary documents out on the net on geometry in 3-dimensions (Euclidian.)
    : :
    :
    : what kind of 3D geometry, do you mean basic Vector and Matrices math ?
    : Or some more specific stuff like collision detection ?
    :

    Well anything, really, but focus on vectors vould be nice. I've sometimes tried to figure out how to calculate a new position given a starting point and a vector point/reference(??) a desired length. I havent gotten anywhere using plain trigonometry. Also rotating something that isn't level has puzzled me a bit, although I think I'm close to managing that using plain trigonometry.
  • iDaZeiDaZe Member Posts: 464
    : Well anything, really, but focus on vectors vould be nice. I've sometimes tried to figure out how to calculate a new position given a starting point and a vector point/reference(??) a desired length. I havent gotten anywhere using plain trigonometry. Also rotating something that isn't level has puzzled me a bit, although I think I'm close to managing that using plain trigonometry.
    :

    Well, I could explain it in great detail, but I'm lazy so I'll just give you a link ;-)

    http://nehe.gamedev.net/trentp/gametutorials/lesson02.asp
  • staceystacey Member Posts: 72
    : : I'm having some problems calculating movements in 3-dimensional space. Are there any good, fast, introductionary documents out on the net on geometry in 3-dimensions (Euclidian.)
    : :
    :
    : what kind of 3D geometry, do you mean basic Vector and Matrices math ?
    : Or some more specific stuff like collision detection ?
    :


    Is collision detection easy/feasible in VB? Do you know of any site or book that may help me with that?

    - stacey
  • Chris BrownChris Brown USAMember Posts: 4,624 ✭✭

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